Madden/NCAA Football 2009 Thread...

Wandler

@nwandler
So who has these games and on what system? I prefer NCAA at this point but haven't played enough Madden yet...

Patch #2 for Madden is coming out soon, here's what it fixes:

1. Kicking play disconnect: If two opponents play a game with
two different camera angles, in any situation where a game winning
or tying kick was to be made, a disconnect could occur. "ActionCam"
forces the game to go into slow-motion to add drama to these late
kicks, but unfortunately the Classic camera does not, thus forcing
the "disconnect". This has been fixed...all cameras can still be used
as well.

Workaround until the patch: If possible, ensure that you and your
opponent have the same camera type chosen before starting an online
game.

2. Stability issues in the play call / halftime highlights /
postgame highlights screens (especially in Franchise mode after
training games): This was a hard one to track down as not everyone
was seeing it , we did find the issue however with some Instant
Replay / cache corruption, and have a fix ready for patch 2.

Workaround until the patch: Save and re-boot after any point where
you have entered the game. We learned that the likelihood of this
issue appearing is magnified after multiple loads into and out of
the game engine. From what we've seen so far, people that have
tried playing only one game at a time (or even one Franchise
training session at a time), and saving/rebooting afterwards, have
had zero crashes.

3. Stability issues with Madden IQ end of game popup: This
has been fixed.

Workaround until the patch: Always choose "No" at the Madden IQ end
of game popup.

4. "WR direct snap" exploit: Cheesers found an exploit to
direct snap to a WR for easy short yardage gain. Not only are we
fixing this play (i.e. we aren't removing it), we are also going to
be re-setting records for anyone with a winning record that has
been found to be using this play.

5. Franchise Progression / Regression (or lack thereof): The
lack of higher numbers was a tuning value that I think everyone
agreed was just too low. This has been juiced up so you should see
more realistic progression now.

6. Edited players don't progress: Players were not
progressing after their jersey number (or pretty much any other
attribute). This has been fixed.

7. Stability issue when exiting Madden '93 in CE version:
This has been fixed.

8. Deep ball glitch: Some enterprising gamers found a way to
throw a deep ball while crossing the LOS and hit a receiver wide
open at a decent rate. We addressed this by making sure the DB will
no longer break on the ball when the QB crosses the line while
throwing.

9. CPU running out of bounds: This bug appears when the CPU
tries to switch hands while running to the sidelines. This is fixed
for patch 2.

10. Penalty sliders ineffective: A common complaint from the
hardcore community was the lack of effect from the penalty sliders.
We increased these substantially for patch 2.

11. Field degradation: Another common complaint was the lack of
field degradation. Our effect was very subtle, which was also
getting overshadowed by our lighting and post effects, so we
increased this effect for the patch.

12. Stability issue with the Eagles and a full ring meter: We
found and fixed a rare issue where the gamer could run into
stability issues while using the Eagles in mini-game with a ring
meter that was completely full.

13. Play call screen hitch: We found and fixed a bug that was
causing a noticeable hitch when exiting the play call screen

14. Prevent Defense issue: We found and fixed an issue where
defenders sharing a deep zone/prevent assignment would loosen their
coverage (because they thought the other guy was covering for
them), which allowed the receiver to get behind them even though
they were in Prevent.

15. Brett Favre stats: With the late addition of Brett Favre, we
were not able to get his Career and Season statistics into the game
for the roster update. This has now been added for patch 2.

16. Defensive Preplay Mis-cue: We found and fixed an issue where
defenders would leave their man wide open in a Cover 3.

17. CPU quick-snap: A very common complaint on the forums was the
speed at which the CPU snapped the ball. We added a random length
of time (no less than 5 seconds) for the CPU to wait and even make
pre-play adjustments.

18. Online playbook switch: We found and fixed an issue where
playbooks were re-setting to the defaults after the playbook select
popup was closed.
 

ExoDus

Best member nobody knows
Thats quite a few glitches. I'm still rocking madden 08. I always custom build my roster with created players anyway. Woot for a 6'9" corner with 4.2 speed!
 

J snazzy

Cuttles!
Sweet for madden. Hopefully the Franchise Progress/regression deals with players as well. Matt Forte was a beast and didn't get the stats. Hester had 1000 yards on 60 receptions and 9 tds and didn't move at all.

I'm gonna do a fantasy draft tonight.
 

J snazzy

Cuttles!
I did one the other night. Fun, but I hate playing against teams and not know who is on the team...

haha true. My bears francise is pretty much done after 1 year. I didn't upload the rosters for NCAA in the beginning so strike one against me.

after teh Sb I signed Todd Collins and traded him to KC for a second, then Traded my 1st and 2 seconds for Tom Brady (WHAT!) and then traded my 3rd and 4th plus alex brown for Lee Evans. Only problem? Chicago has no offensive line for brady :lol:
 

Wandler

@nwandler
haha true. My bears francise is pretty much done after 1 year. I didn't upload the rosters for NCAA in the beginning so strike one against me.

after teh Sb I signed Todd Collins and traded him to KC for a second, then Traded my 1st and 2 seconds for Tom Brady (WHAT!) and then traded my 3rd and 4th plus alex brown for Lee Evans. Only problem? Chicago has no offensive line for brady :lol:

Yeah, I had to finish up my NCAA season so I could get the draft class.

I also like to try and keep it realistic and draft to build my team and develop the young players and not sign all the really good free agents...
 

J snazzy

Cuttles!
Yeah, I had to finish up my NCAA season so I could get the draft class.

I also like to try and keep it realistic and draft to build my team and develop the young players and not sign all the really good free agents...

I had the first pick #32 and my QB was ranked at 67 from the Draft :9
 

stangFLIP

Just call me mike.
Yeah, I had to finish up my NCAA season so I could get the draft class.

I also like to try and keep it realistic and draft to build my team and develop the young players and not sign all the really good free agents...

its still realistic if you sign good free agents because after 2 seasons like that, your team has no cap space and you are ****ed

i got madden for xbox. i like the passing better then last year, and defense is a little better. but you cant run for **** in this game, its 2 yards every play
 

J snazzy

Cuttles!
its still realistic if you sign good free agents because after 2 seasons like that, your team has no cap space and you are ****ed

i got madden for xbox. i like the passing better then last year, and defense is a little better. but you cant run for **** in this game, its 2 yards every play

I can run. I find if you have a buldozer it's easier to run.
 

Wandler

@nwandler
its still realistic if you sign good free agents because after 2 seasons like that, your team has no cap space and you are ****ed

i got madden for xbox. i like the passing better then last year, and defense is a little better. but you cant run for **** in this game, its 2 yards every play

Yeah, but I would rather draft and develop my players instead of using FA. I agree that it's realistic if you get players to sign with your team...
 

J snazzy

Cuttles!
Yeah, but I would rather draft and develop my players instead of using FA. I agree that it's realistic if you get players to sign with your team...

How the F are you developing your players? I know you can train your active team, but even then I didn't see stats go up that much.
 

stangFLIP

Just call me mike.
I can run. I find if you have a buldozer it's easier to run.

i dunno. half of the runs, im hit in the backfield as soon as i get the ball. when i watch the replay and see my left tackle trying to run toward the center instead of pick up the defensive end...
 

J snazzy

Cuttles!
i dunno. half of the runs, im hit in the backfield as soon as i get the ball. when i watch the replay and see my left tackle trying to run toward the center instead of pick up the defensive end...

Blocks are def retarded on Sweeps, Tosses, and Kick returns. You will someone get the block and then just give it up.
 

Dark40

Go Slow
Also- anyone else tired of playing against Georgia, Oklahoma, Ohio State, Florida and Florida State online?
 
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